Assignment 3: Direct Manipulation



Assignment 3: Direct Manipulation
Due Week 8 and worth 80 points

Early computer systems relied on command line interfaces to perform all actions. Today, the majority of systems use direct manipulation rather than a command line interface. The goal of designing a direct manipulation interface is to make use of the system intuitive to the end user. One industry that has been extremely successful designing intuitive direct manipulation inputs is the video game industry. Most game players are able to learn controls as they play a game and then apply the same controls to similar games.  Rarely do they need to read a user manual.
Write a four to five (4-5) page paper in which you:

  1. Describe the three (3) principles of direct manipulation and give examples as to how they are used in video game controls.
  2. Analyze video game-type interfaces and discuss three (3) reasons why video game-type interfaces would not be effective for real-world applications.
  3. Describe at least three (3) advantages of direct manipulation versus command line interfaces.
  4. Evaluate direct manipulation and describe three (3) problems with it.
  5. Use at least three (3) quality resources in this assignment. Note: Wikipedia and similar Websites do not qualify as quality resources.

Your assignment must follow these formatting requirements:

  • Be typed, double spaced, using Times New Roman font (size 12), with one-inch margins on all sides; citations and references must follow APA or school-specific format. Check with your professor for any additional instructions.
  • Include a cover page containing the title of the assignment, the student’s name, the professor’s name, the course title, and the date. The cover page and the reference page are not included in the required assignment page length.




Paper Title Assignment 3: Direct Manipulation
No. of Words 1661
PRICE $20.00
User Ratings
Pages 6.644

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Assignment 3: Direct Manipulation

DM prxxxxxxxiples

1 Visual OA consistently sxxxxxxxed with signifixxxxxxxt allegories.

2 Straight xxxxxxxward physical activities instead of complex linguistic structure

3 Impact of operations instantly obvious


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For example, studies xxxxxxx xxxxxxxorpoxxxxxxxd on xxxxxxx off chance xxxxxxx xxxxxxxy evaluated xxxxxxx contrast xxxxxxx a mediation xxxxxxx a manipulation computer game, or in xxxxxxx event xxxxxxx xxxxxxxy looked at comparxxxxxxx material in eixxxxxxxr a manipulation or a computer game arrangement. On xxxxxxx off chance xxxxxxx xxxxxxx mediation xxxxxxx mulxxxxxxxodal, no less xxxxxxx half of it xxxxxxx required to xxxxxxx a computer game xxxxxxx xxxxxxx xxxxxxx to be xxxxxxxorpoxxxxxxxd. The computer game xxxxxxxelf must be xxxxxxx mediation; contemplates xxxxxxx surveyed xxxxxxx adequacy of xxxxxxxxxxxxxx intercession with computers amusements as xxxxxxx manipulation xxxxxxx excluded. (Management Association, n.d.)

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