Describe the three (3) principles of direct manipulation and give examples as to how they are used in video game controls.



Assignment 3: Direct Manipulation

Due Week 8 and worth 80 points

Early computer systems relied on command line interfaces to perform all actions. Today, the majority of systems use direct manipulation rather than a command line interface. The goal of designing a direct manipulation interface is to make use of the system intuitive to the end user. One industry that has been extremely successful designing intuitive direct manipulation inputs is the video game industry. Most game players are able to learn controls as they play a game and then apply the same controls to similar games.  Rarely do they need to read a user manual.


Write a four to five (4-5) page paper in which you:

Describe the three (3) principles of direct manipulation and give examples as to how they are used in video game controls.

Analyze video game-type interfaces and discuss three (3) reasons why video game-type interfaces would not be effective for real-world applications.

Describe at least three (3) advantages of direct manipulation versus command line interfaces.

Evaluate direct manipulation and describe three (3) problems with it.

Use at least three (3) quality resources in this assignment. Note: Wikipedia and similar Websites do not qualify as quality resources.

Your assignment must follow these formatting requirements:

Be typed, double spaced, using Times New Roman font (size 12), with one-inch margins on all sides; citations and references must follow APA or school-specific format. Check with your professor for any additional instructions.

Include a cover page containing the title of the assignment, the student’s name, the professor’s name, the course title, and the date. The cover page and the reference page are not included in the required assignment page length.

The specific course learning outcomes associated with this assignment are:

Describe direct manipulation and virtual environments.

Use technology and information resources to research issues in human-computer interaction.

Write clearly and concisely about HCI topics using proper writing mechanics and technical style conventions.

Click here to view the grading rubric for this assignment.



Paper Title Describe the three (3) principles of direct manipulation and give examples as to how they are used in video game controls.
No. of Words 1519
PRICE $15.00
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Direct Manipulation






CIS 524





Describe xxxxxxx three (3) prxxxxxxxiples of direct manipulation xxxxxxx give examples as to xxxxxxx xxxxxxxy xxxxxxx used in video game controls.

The direct manipulation interface is made to xxxxxxx users feel as if xxxxxxxy xxxxxxx really manipulating xxxxxxx images xxxxxxx presented in front of xxxxxxx. The design of xxxxxxx system is mediated with special function keys, screen displayed menus xxxxxxx pointing devices xxxxxxx as mice, pens xxxxxxx joysticks. Txxxxxxx system xxxxxxx xxxxxxxd xxxxxxx paradigm xxxxxxx human computer interaction xxxxxxx dialogue to manipulation, with a visual language in an interactive world (Brown & Ruf, 1989). Txxxxxxx gave computer use a xxxxxxxle new xxxxxxxing user xxxxxxx xxxxxxx drag xxxxxxx drop files xxxxxxx a new location with a click of a mouse. Start application xxxxxxx double clicking on xxxxxxx icon, making computer use real user friendly. Well, it did not take xxxxxxx xxxxxxx direct manipulation interface to move xxxxxxx xxxxxxx computer desktop world to xxxxxxx video gaming world, xxxxxxx adding xxxxxxx own twist on xxxxxxx technology. xxxxxxx xxxxxxx three main prxxxxxxxiples used with direct manipulation interfaces, xxxxxxxy xxxxxxx xxxxxxx used in video game controls (Brown & Ruf, 1989).

Beginning with xxxxxxx “continuous representation of xxxxxxx object of interest”, xxxxxxx interface xxxxxxx xxxxxxx users to xxxxxxx visual representations of xxxxxxx data xxxxxxxy’re xxxxxxxing on at all xxxxxxxes. The video game control xxxxxxx xxxxxxx interface xxxxxxx be xxxxxxx video screen, xxxxxxx xxxxxxx xxxxxxx xxxxxxx user with visual access to xxxxxxx images of xxxxxxx game as xxxxxxx xxxxxxx played. The user xxxxxxx xxxxxxx be xxxxxxx to manipulate xxxxxxxir xxxxxxx through xxxxxxx game with xxxxxxx assistants of xxxxxxx video screen (Brown & Ruf, 1989). The second is “physical actions or labexxxxxxx xxxxxxxton presses instead of complex syntax”, xxxxxxxing xxxxxxx xxxxxxx physical actions taken by xxxxxxx users xxxxxxx familiar

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    Describe the three (3) principles of direct manipulation and give examples as to how they are used in video game controls.

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